10 Video Games From the 2000s That Are Now Considered Classics



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What criteria determines a classic video game? Do we measure such high praise through record-breaking acclaim, seismic cultural impact, or whether modern hardware advancements have rusted an older game’s original shine? The short and long answer: all of the above. No individual factor guarantees a game’s lasting resilience. From 1978’s Space Invaders to 2025’s Clair Obscur: Expedition 33, the medium — a uniquely profound narrative vehicle — revolves around a combination of technological progress, artistic experimentation, and popularity.

As with any list, there aren’t enough slots to celebrate every deserving title that launched between 2000 and 2009. Yours truly would be here all month otherwise, given my fondness for the era. Exclusions aside, the following 10 landmark games stand the test of time.

10

‘Assassin’s Creed II’ (2009)

Ezio wearing his Assassin clothing with both hidden blades drawn in Assassin's Creed II
Ezio wearing his Assassin clothing with both hidden blades drawn in Assassin’s Creed II
Image via Ubisoft Entertainment SA

For a textbook example of how to improve on a promising yet imperfect debut until the sky’s the only limit, look no further than Assassin’s Creed II. And when Assassins can parkour through a lavish recreation of the Italian Renaissance circa the late 1400s, that’s essentially flying. The first Assassin’s Creed‘s intriguing twist on open-world exploration encourages curiosity, cleverness, and a heaping of delirious fun. Players could achieve their objectives by sneaking down crowded streets, swooping across rooftops, or climbing the highest vantage point and soaking in those magnificent views (before diving headfirst into hay, of course).

The sequel’s refinements eclipse its predecessor across the board. There are sleeker combat options, more intuitive controls, and trickier side quests in abundance. Most triumphantly, Assassin’s Creed II‘s central revenge quest inseparably links upgrading Ezio Auditore da Firenze’s (Roger Craig Smith) skills with his emotional beats. Tracking his journey from a carefree young rogue into the Templars’ worst nightmare infuses gaming’s prevailing staple (leveling-up) with a punchier driving force. Assassin’s Creed II set the franchise’s blueprint and put Ubisoft on the map.

9

‘Silent Hill 2’ (2001)

James Sunderland staring at his reflection in Silent Hill 2
James Sunderland staring at his reflection in Silent Hill 2
Image via Konami

Silent Hill 2 epitomizes psychological survival horror at its most quintessential and disquieting. Deep-rooted anguish and Lynchian dream-logic envelop the titular rural New England town. A fixed camera angle preys upon our universal fear of the unknown, cultivating a blood-curdling claustrophobia where blood-curdling dread lurks around every fog-soaked corner. If this oppressive helplessness doesn’t bubble over into panic, then the bursts of radio static that interrupt an otherwise silent-as-the-grave mise en scène will keel players over.

Unlike the first Silent Hill‘s conventional hunted-by-monsters suspense, co-writer Takayoshi Sato’s story is an early foray into horror games as character studies. The surrealist threats — shout out to Masahiro Ito‘s iconic Pyramid Head design — symbolize a subconscious wrecked by trauma, grief, PTSD, and guilt. As widower James Sunderland (Guy Cihi) reckons with his sins, Silent Hill 2 descends deeper into an unreliable narrator’s living purgatory. When it comes to the kind of punishing, draining terror that lingers like a stain, Silent Hill 2 endures as an untouchable gold standard.

8

‘Uncharted 2: Among Thieves’ (2009)

Nathan Drake dangling by one hand over the edge of a cliff in Uncharted 2: Among Thieves
Nathan Drake dangling by one hand over the edge of a cliff in Uncharted 2: Among Thieves
Image via Naughty Dog

It’s the opening heard around the world. One assumes that contemporary reactions to Uncharted 2: Among Thieves‘ masterful train wreck sequence had landed somewhere between transfixed shock and delighted awe. The subsequent thrills don’t miss the high bar writers Amy Hennig, Neil Druckmann, and Josh Scherr set for themselves, either. Uncharted 2 defines the perfect follow-up: fine-tuning the original Uncharted‘s success and overhauling its shortcomings into a sophisticated formula. In this case, the sequel in question simultaneously transformed the face of action-adventure gaming and PlayStation’s future catalog.

Uncharted 2‘s blockbuster visuals immerse players directly into the hot seat with all the accompanying bells and whistles: then-photorealistic textures, performance capture enhanced enough to translate emotive subtlety, and pulse-pounding adrenaline predicated on treasure-seeker Nathan Drake‘s (Nolan North) athleticism and quick-witted problem-solving as much as his firepower. Sprinkle on authentic found family heart, and it’s no wonder Uncharted 2 established Naughty Dog as a pillar of the industry.

7

‘Half-Life 2’ (2004)

The main characters of Half-Life 2 Image via Valve

Half-Life 2, Valve Corporation’s long-awaited sequel (I’m sensing a theme) to 1998’s Half-Life, cracks open the first-person-shooter’s potential. The style hadn’t lacked excellent engineering or broader plots. Valve’s cohesive architecture and cutting-edge craft — seamless level design, crisp world-building, high-stakes momentum, maintained interactive storytelling, and a tone straddling taut and bleakly comedic — just happened to propel FPS’ evolution forward by leaps and bounds.

Compared to even the most advanced pre-2000 arcade shooters, the best item in Half-Life 2‘s toolbox electrifies a player’s neurons. Triumphing over intricate puzzles and brawling enemies via the gravity gun depends on concocting imaginative, albeit plausible, physics-based solutions. As crowbar-wielding physicist Gordon Freeman races to avoid capture, the constant chase introduces one superb character after another, one distinct location — and its specialized obstacles — after another. The fact Earth’s Resistance aims to overthrow a tyrannical, cruel, propaganda-heavy alien empire is the cherry on top.

6

‘Mass Effect’ (2007)

Female Commander Shepard in Mass-Effect
Female Commander Shepard in Mass-Effect
Image via BioWare

BioWare had already been well on their way toward revolutionizing console RPGs before 2007. Creator-director Casey Hudson‘s Mass Effect marks the turning point where the developer’s dedication to fictional construction and customizable player agency crystallizes into lightning in a Mass Relay-shaped bottle. The space opera’s opening installment feels no less sweeping nor engrossing 19 years later (the Mako’s hell-on-wheels infamy aside). Exceptional writing determines Mass Effect lasting caliber — a positive domino effect spanning galactic wonder, interspecies politics, elite character development, spectacular voice acting, and trilogy-spanning consequences.

The sheer scale of available choices somehow both personifies and transcends normal replay value. Every decision either develops or negates emotional bonds, informs the tenacious Commander Shepard’s (Mark Meer or Jennifer Hale) morality system, and dictates wrenching outcomes. Unifying Paragon or divisive Renegade, the rewards reap themselves. The layered, palpably grounded NPCs are still some of the finest in the business, the extensive lore imposing and fascinating, and the narrative clarity ambitious to a near-fault. The consideration BioWare poured into Mass Effect ensured the care players developed for the Normandy‘s misfit crew.

5

‘Shadow of the Colossus’ (2005)

A warrior fighting a massive titan in Shadow of the Colossus Image via Sony Computer Entertainment

Among the many applicable descriptors for Shadow of the Colossus, one could call director Fumito Ueda‘s PlayStation 2 original a study in duality. It’s both minimalistic and mythical, delicate and grueling; the fable about a boy (Kenji Nojima), a girl (Hitomi Nabatame), a loyal horse, and an ominous quest radiates a tragic human intimacy that contrasts with the landscape’s tactile enormity. The Forbidden Lands are a misty, impressionistic mural of mountains and lakes, barren except for majestic architectural ruins and 16 enormous colossi.

Slaying these breathtaking titans is Wander’s aforementioned mission. Whether the colossi show a docile or aggressive temperament doesn’t matter; Wander’s desperation outweighs his discernment. As he struggles to haul himself up their weathered forms, each unconventional boss fight is cinematic, strategic, and exhausting. Yet the creatures’ agonized cries temper any victorious thrill with chilling regret. A riveting experience and a watershed feat of soulful artistry, Shadow of the Colossus‘ fingerprints remain visible across the gaming world and beyond.

4

‘BioShock’ (2007)

A little sister standing next to a Big Daddy with its drill raised in BioShock
A little sister standing next to a Big Daddy with its drill raised in BioShock
Image via 2K

The first in a trilogy, Irrational Games’ creative milestone is almost as innovative as games get. Directors Ken Levine and Alyssa Finley‘s high-concept BioShock incorporates a little bit of everything: retro-futuristic sci-fi, dystopian thriller, survival horror, RPG, and FPS, by way of Orwellian and Randian philosophies, all polished until they gleam. Whether players evade environmental enemies by hacking security cameras, shooting plasmids, or planting traps, age hasn’t dulled BioShock‘s ability to thematically pummel the solar plexus.

Rapture, an isolated underwater haven created by the capitalist-minded rich, swiftly dissolved into a war-torn hell littered with decaying corpses. The city’s equally mesmerizing and haunting Art Deco-meets-metropolitan architecture houses a variety of violent, infuriatingly commonplace abuses of power: lack of consent, exploiting the innocent, achieving wealth disparity at any cost. BioShock‘s black-and-white ethical dilemmas test players’ limits and twist their rationales into existential knots. Leave it to one of history’s seminal twists — a heart-stopping moment only this medium can manage — to summarize it all.



















































Collider Exclusive · Sci-Fi Survival Quiz
Which Sci-Fi World Would You Survive?
The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

01

You sense something is deeply wrong with the world around you. What do you do?
The first instinct is often the truest one.





02

In a world of scarcity, what resource do you guard most fiercely?
What we protect reveals what we believe survival actually requires.





03

What kind of threat keeps you up at night?
Fear is useful data — if you’re honest about what you’re actually afraid of.





04

How do you deal with authority you don’t trust?
Every dystopia has a power structure. Your approach to it determines everything.





05

Which environment could you actually endure long-term?
Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.





06

Who do you want in your corner when things fall apart?
The company you keep is the clearest signal of who you actually are.





07

Where do you draw the line — if you draw one at all?
Every survivor eventually faces a moment that tests what they’re actually made of.





08

What would actually make survival worth it?
Staying alive is one thing. Having a reason to is another.





Your Fate Has Been Calculated
You’d Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.


The Resistance, Zion

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.

  • You’re drawn to understanding how the system works before figuring out how to break it.
  • You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You’d be the one probing the walls for the door.


The Wasteland

Mad Max

The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.

  • You don’t need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.


Los Angeles, 2049

Blade Runner

You’d survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You’re not a hero. But you’re not lost, either.
  • In Blade Runner’s world, that distinction is everything.


Arrakis

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
  • In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.


A Galaxy Far, Far Away

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
  • You fight — not because you have to, but because standing aside isn’t something you’re capable of.
  • In Star Wars, that willingness is what makes all the difference.

3

‘Portal’ (2007)

GLaDOS staring at the player through a cracked window in Portal
GLaDOS staring at the player through a cracked window in Portal
Image via Valve

Who knew a non-horror puzzle game could be so sublimely sinister? Let’s all express our gratitude to Valve’s tiny team, spearheaded by creator-designer Kim Swift and co-writers Erik Wolpaw and Chet Faliszek, for Portal‘s contributions to gaming — and, yes, meme — legend. Similar to Half-Life, Portal fuses a deceptively straightforward premise with tactical mechanics and fluid design. Despite Portal occurring within a side pocket of Half-Life‘s universe, however, this little game that could is altogether exhilarating, ingenious, and not-quite classifiable.

Portal‘s effortless tonal tightrope juxtaposes between mystery, intense unease escalating in tandem with the challenging puzzles, and the acerbic GLaDOS‘ (Ellen McLain) morbid, deadpan, sidesplitting comedy. Aperture Science’s sterile rooms are dispassionate and hostile to the eye. The compact pacing justifies the phrase “less is more.” From beginning to end and every white-walled corner in between, Portal deserved its immediate induction into the hall of fame.

2

‘Resident Evil 4’ (2005)

leon-kennedy-in-resident-evil-4.jpg
Leon Kennedy in Resident Evil 4

Writer-director Shinji Mikami supervises Resident Evil‘s swing toward action-based horror. The risk could’ve broken a proven model. Instead, Resident Evil 4 revitalizes an already defining title in survival horror before the series could potentially descend into cookie-cutter imitation. Villagers infected by a parasitic cult replace the scheming Umbrella Corporation, rookie Leon S. Kennedy (Paul Mercier) returns as a competent badass (to put it bluntly) on a rescue mission, and players ward off a frenzied onslaught of enemies while navigating an overhauled camera placement, to boot.

Resident Evil‘s influence reverberates through the industry to a formidable, almost incalculable degree. Over-the-shoulder perspectives have become the third-person-shooter’s bread and butter, as has the variety of melee and ranged attacks and turning nearby objects into resources. Capcom builds this assured change upon Resident Evil‘s foundational tenets: intensity, tension, precise inventory management, escaping by the skin of one’s teeth, and a few over-the-top zombies for good measure. Flash-forward 21 years, and the world still reveres Resident Evil 4 as the pinnacle of an ever-adaptable franchise.

1

‘The Legend of Zelda: Majora’s Mask’ (2000)

Link holding the mask near his face with Termina behind him and the moon above in The Legend of Zelda: Majora's Mask
Link holding the mask near his face with Termina behind him and the moon above in The Legend of Zelda: Majora’s Mask
Image via Nintendo

Following an achievement as significant as The Legend of Zelda: The Ocarina of Time would never be easy. Nintendo delivering two back-to-back masterpieces, the second within two years’ time, is jaw-dropping. Majora’s Mask breaks from the series’ fantasy-adventure tradition with an experimental conceit suffused with surprisingly mournful gravitas and wonderful weirdness. Trapping Link inside an apocalyptic time-loop framework also lends the sixth Zelda installment subversive efficiency, urgency, creative flair, and an affecting payoff.

Even though a Zelda experience wouldn’t be complete without dungeons, geography, and mythology galore, making progress within Majora’s Mask isn’t that fantastical or thrilling. Link gradually earns each breakthrough by learning from failure or investing precious hours in an NPC’s impermanent happiness. His visceral journey grapples with the bittersweet sides of identity, sacrifice, and the inevitable of death; the specter of Termina’s moon and its looming carnage blankets his every step. Even the masks Link collects carry a somber-to-agonizing cost. Games rarely arrive bolder or better than this timeless epic.

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Kelcie Mattson
Almontather Rassoul

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