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    Pragmata dev says they didn’t anticipate AI becoming so popular when first writing the game – ‘We really couldn’t predict that AI would be this big from where we started from what you see now’




    • Pragmata game director Cho Yonghee and producer Naoto Oyama have said they didn’t expect real-life AI to progress as fast as it did
    • They say that despite this, it didn’t impact their game’s story, which features an enemy AI
    • Oyama said, “We have this sort of the idea of the AI in the game locked down very early in the development”

    The developers of Capcom’s new sci-fi action game, Pragmata, have said they didn’t expect real-life artificial intelligence (AI) to become so popular when initially writing the game, which features an enemy AI.

    In an interview with IGN at Tokyo Game Show 2025, game director Cho Yonghee and producer Naoto Oyama discussed developing the concept of a hostile AI taking over a lunar space station and how they didn’t anticipate their game reflecting the real world.


    https://cdn.mos.cms.futurecdn.net/8eW69fsRkR5bWuMCq9DqsK-2560-80.jpg



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