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    Keeper review: bold, bright, but lacking a little in depth


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    Taking control of a lighthouse wasn’t on my video game bingo card for 2025, but that’s the thrust of Keeper, a puzzle adventure game from Double Fine Productions, with an emphasis on strange style and atmosphere over mind-warping challenges and obstacles.

    Inspired by Creative Director Lee Petty’s musings during the COVID-19 pandemic, Keeper imagines a post-human island where metamorphosis has run riot with unusual lifeforms now occupying structures and environments, all built around a central mountain.

    Review info

    Platform reviewed: Xbox Series X
    Available on: Xbox Series X, Series S, Xbox Cloud Gaming, PC, Steam
    Release date: October 17, 2025

    There’s a surrealist feeling here, as if Double Fine reached into the minds of artists Salvador Dali and Max Ernst, while drawing inspiration from some of the odder music videos from Radiohead and Gorillaz; this vibe is only given more weight from music that blends soft uplifting tracks with glitchy, darker tunes that wouldn’t be out place on an album like Kid A.

    an screenshot taken from Keeper on Xbox Series X

    (Image credit: Future / Roland Moore-Colyer)

    https://cdn.mos.cms.futurecdn.net/ADvCGHfZbFknZ94vmP6mSG-2560-80.jpg



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