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    Hitman developers reveal how they chose the iconic locations in the series – ‘it always starts with wouldn’t it be cool if 47 went somewhere?’



    • Two Hitman developers have discussed how the team chose some of the locations featured in the franchise
    • Each location will “typically have an event that is special”
    • The developers also wanted to mirror different types of spy fantasy

    In a recent interview with TechRadar Gaming, two Hitman developers discussed how they chose some of the global locations that have appeared as levels in the series.

    “It always starts with ‘wouldn’t it be cool if 47 went somewhere?’ If you take a step back and look at the different locations and what goes on, […] we typically have an event that is special in that location,” explained Jacob Mikkelsen, legendary level designer at series developer IO Interactive.


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    dash.wood@futurenet.com (Dashiell Wood)

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