We’re currently stuck in a PC market where RAM acquisition is the main concern, as prices skyrocket due to the ongoing AI boom, with consumers left to pay up or wait patiently for price drops, especially for the best gaming laptops.
You might be wondering why that matters in regard to the MSI Katana 15 HX B14W gaming laptop. Powered by the Nvidia RTX 5070 (laptop GPU), the Katana 15 HX B14W is also limited to 8GB of VRAM.
Maybe 8GB of VRAM isn’t so bad after all?

It’s not unreasonable to expect an 8GB GPU to provide good performance in games that don’t have demanding system requirements, but the real question is, how well can it perform in some of the most demanding games of the last decade?
That’s exactly what I put to the test; in Cyberpunk 2077 at 1440p using DLSS balanced on the ultra graphics preset, I managed an average of 90fps, which is very impressive considering how great Nvidia‘s DLSS 4 is in image quality, thanks to the transformer model replacing the former CNN (Convolutional Neural Network) model.
A step up to the ultra ray tracing graphics preset gave me an average of 54fps, and it’s no secret that Cyberpunk 2077‘s ray tracing is no easy hurdle for any graphics cards to jump over, so that’s another positive for the Katana 15 HX’s RTX 5070.
Enabling Frame Generation (not Multi-Frame Generation) made performance results much better in Cyberpunk 2077, with an average of 115fps. Since the base frame rates were high enough, enabling frame gen wasn’t going to significantly worsen image quality (although visual artifacts are still somewhat noticeable), and gameplay felt smooth and responsive.
It’s worth noting that not all games tested feature ray tracing and DLSS Frame Generation technology. Titles such as Shadow of the Tomb Raider ran exceptionally, with an average of 160fps at 1440p ultra graphics settings using DLSS on balanced, with frame gen absent.
Performance in most titles also got better at 1080p, and a prime example is Monster Hunter Wilds. At 1440p DLSS Balanced on ultra settings, I got an average of 55fps, and saw a 21% performance increase when dropping down to 1080p, with a 66.51fps average.
However, as expected, 8GB wouldn’t be a point of contention for consumers for no reason, and my tests in VRAM-hungry games like Black Myth Wukong, Monster Hunter Wilds (in central hubs), and Assassin’s Creed Shadows proved that.
When attempting to use Frame Generation in Black Myth Wukong, VRAM usage would hit 7.1GB, using almost all 8GB, – not ideal for performance. A similar case was present during testing of Assassin’s Creed Shadows (a game that has ray tracing enabled by default), where base frame rates were low, and enabling Frame Generation hardly increased the frame rate, but only significantly increased VRAM usage.
In cases of poorly optimized games, like Monster Hunter Wilds, stability and performance with constant stutters got worse as VRAM was almost maxed out when in central hubs and camps in-game, without using Frame Generation.
8GB VRAM isn’t future proof, and the RAM crisis is a major worry
While I’m impressed with how well 8GB of VRAM is able to hold up for gaming based on the Katana 15 HX benchmarks, it doesn’t mean I’m particularly happy with it. Games are becoming more demanding on system requirements year by year, and while we can see that such configurations can handle heavy games like Cyberpunk 2077, it’s also evident that 8GB is close to hitting limits in games that need more VRAM.
With the current RAM crisis leading to price hikes across the board, recent reports estimate that we’ll be seeing more 8GB RAM specifications on laptops and PCs, which would ultimately reduce manufacturing costs. If 8GB of VRAM is already showing signs of being insufficient for modern gaming, then a return to 8GB system RAM will only make performance worse.
Games are already beginning to launch with system requirements that include a need for at least 16GB of RAM, and 32GB is being pushed as the ideal amount for good performance, so 8GB alone could cause significant problems for stable performance.
It’s not just the fall back down to 8GB for VRAM and RAM that’s an issue, but also the potential that these systems would cost more than they normally would, significantly reducing bang-for-the-buck.
I’m not suggesting that the MSI Katana 15 HX is a bad gaming laptop, no. It’s more than enough for budget gamers who don’t mind gaming at 1080p or 1440p resolutions while using upscaling.
After all, the RTX 5070 is a midrange laptop GPU. However, this gaming laptop and many others that use 8GB specifications will more than likely struggle with upcoming games – and unfortunately, I don’t think we’ll be seeing the end of 8GB VRAM or RAM configurations any time soon.
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