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    ‘With RPGs, it’s all about offering players things that they only get to experience in the game’ — Sea of Remnants creative director outlines vision behind upcoming free-to-play pirate epic


    The Netease Games HQ in Hangzhou, China, feels like a well-oiled machine. Two sprawling campuses sit in the middle of the massive city, each almost its own ecosystem with thousands of employees working, grabbing meals at the mega canteen or the many ‘Netease Coffee’ branded cafes, visiting the gym for a quick workout in between answering emails, or wandering its plant-filled quads on a break.

    It’s fitting that such huge grounds house Joker Studio, a team hard at work creating an equally massive virtual world in its upcoming free-to-play behemoth Sea of Remnants. It’s a project of almost unprecedented scale in the free-to-play space, featuring more than 400 named non-player characters (NPCs), each with their own unique storylines that can be directly impacted by the player, in addition to a meaty branching main story – it sounds like the promise of Fable but on steroids.


    https://cdn.mos.cms.futurecdn.net/PapZY4UiR6wuTzEpAivmnR-1744-80.jpg



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    dash.wood@futurenet.com (Dashiell Wood)

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