I’m playing Divinity: Original Sin 2 at last — I can’t get enough of its terrain-based tactical battles


Tactical role-playing game (RPG) Divinity: Original Sin 2 has been in my backlog for a couple of years now. Ever since I completed developer Larian’s next game, the superlative Baldur’s Gate 3, I’ve been looking for something that scratches that same itch. And when Larian announced its sequel, Divinity, I knew I had to stop dragging my heels and find out what I’d been missing.

From the Backlog

Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.

Having racked up a slightly terrifying 257 hours on my first playthrough of Baldur’s Gate 3, it’s safe to say that I was going to like Divinity: Original Sin 2. It’s the franchise that helped Larian hone their formula after all. And yet for all the similarities it shares with the game that followed it, the franchise is its own beast.

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josh.russell@futurenet.com (Josh Russell)

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