Scuf Omega review: a premium PS5 pad with a few frustrations


Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Scuf Omega: one-minute review

The Scuf Omega is the Corsair subsidiary’s latest PlayStation 5-compatible controller. It’s received the PlayStation seal of approval as an officially-licensed product, so you’d expect it to be of at least a reasonably high quality, right?

Here’s the thing. I’ve reviewed loads of the best PS5 controllers, including a bunch of those at the premium price level, including the Razer Raiju V3 Pro, DualSense Edge, and the Victrix Pro BFG Reloaded. The Scuf Omega hasn’t outshone any of them in my testing, even though, on paper, it should win out with its feature set and customization options.

So, where has Scuf gone wrong? Much of it comes down to build quality. While it’s solid enough in the hands – and actually very comfortable – most individual parts can be removed, like the faceplate, touchpad plate, d-pad, face buttons, and the thumbsticks. In isolation, these parts (and the accessories included in the box, like button and paddle blanks and optional long-shaft thumbsticks) feel cheap and flimsy.

Latest Videos From

Scuf Omega

(Image credit: Future)

I’m also not at all a fan of the optional paddle buttons on the sides of the controller. These are far too easy to press accidentally, and because they come pre-mapped out of the box, even gently tapping one mid-game can feel like the video game equivalent of stepping on a Lego brick.

https://cdn.mos.cms.futurecdn.net/gZGvXDbeds7BJxj9ZAfJtH-2560-80.jpg



Source link

Latest articles

spot_imgspot_img

Related articles

Leave a reply

Please enter your comment!
Please enter your name here

spot_imgspot_img