‘We want the player to kind of get lost in the world and ‘force’ them to have fun’ — Control Resonant lead level designer teases new ‘dungeons’ and encourages players to explore the open world and engage in side content



  • Control Resonant lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen want players to engage in side content alongside the story
  • Grönroos says, “We want the player to kind of get lost in the world in a good way”
  • The game will also feature linear “dungeons”, which Grönroos says are a “really nice contrast” to the overworld

Remedy Entertainment has placed a lot of emphasis on exploration in Control Resonant, and it wants players to discover and engage in side content in the game’s open areas alongside the main story as much as possible.

That’s according to lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen, who discussed how Remedy went about creating the game’s ambitious open world after Control‘s interior setting, in an interview with TechRadar Gaming at a preview event alongside this year’s Summer Game Fest.

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