If you kill every Fable NPC, Playground Games says the world will ‘stay empty for some time’ before being repopulated by ‘full NPCs’



  • Fable will feature a repopulation system if players murder too many NPCs
  • Playground Games originally thought about letting players live with the consequences of their actions
  • It decided the absence of NPCs would ruin some of the game’s other systems

Playground Games has confirmed that if Fable players, for some reason, decide to kill every non-player character (NPC) in a settlement, they will repopulate over time.

During a press Q&A at an Xbox event adjacent to this year’s Summer Game Fest (SGF) attended by TechRadar Gaming, associate game director Will Kennedy discussed Fable‘s reactive world, including the permanence of player actions. As a role-playing game (RPG), decisions will impact the NPCs around you, and players will have a reputation that will be remembered through their actions.

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