After 4 hours, The Blood of Dawnwalker feels like a true Witcher 3 successor


Game intros are hard to get right. Many are boring and over-tutorialized. Most fail to get you invested in what you’re about to play. Some are random sections of action just to get something flashy in front of you. The Blood of Dawnwalker’s may not be perfect, but it does set out a very compelling snapshot of what Rebel Wolves has as a goal for its upcoming open-world RPG.

The opening hours I’ve played in the game’s prologue are an impressive mission statement for the studio’s debut game, distilled into a smaller and more approachable environment.

It’s clear that we’re in for a story-first and choice-driven adventure, and while some elements of the game feel a little rough, I’m more than willing to accept a few missteps for the sake of ambition and personality.

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Blood of Dawnwalker

(Image credit: Bandai Namco)

Unsurprisingly, given a large chunk of the talent involved in the game’s creation, the structure and pacing of The Blood of Dawnwalker’s first few hours are very reminiscent, in a way, of the introductory White Orchard segment in The Witcher 3.

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james.pickard@futurenet.com (James Pickard)

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