Horror’s Most Sadistic Franchise Is Officially Back



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The Saw franchise has spent more than two decades forcing victims into impossible moral dilemmas, with every decision carrying a gruesome price. From elaborate mechanical traps to psychological mind games, Jigsaw’s twisted philosophy has remained remarkably consistent across movies, comics, and previous video game adaptations. Every new project has found another way to ask the same unsettling question: just how much would someone sacrifice to survive?

That question is about to be handed directly to players in a new way. Rather than following a scripted story, Saw: Genesis transforms the franchise into a competitive asymmetrical multiplayer experience, where cooperation, betrayal, and split-second decisions determine who escapes and who becomes another victim. Following its reveal at Summer Game Fest, the game has steadily built anticipation ahead of its eventual Early Access release. That wait is about to get a little shorter.



















Collider Exclusive · Horror Survival Quiz
Which Horror Villain Do You Have the Best Chance of Surviving?
Jason Voorhees · Michael Myers · Freddy Krueger · Pennywise · Chucky

Five killers. Five completely different ways to die — if you’re not smart enough, fast enough, or self-aware enough to avoid it. Only one of them is the villain your particular set of instincts gives you a fighting chance against. Eight questions will figure out which one.

🏕️Jason

🔪Michael

💤Freddy

🎈Pennywise

🪆Chucky

01

Something feels wrong. You can’t explain it — you just know. What do you do?
First instincts are the difference between the survivor and the first act casualty.





02

Where are you most likely to find yourself when things go wrong?
Setting is everything in horror. Where you are determines which rules apply.





03

What is your most reliable survival asset?
Every survivor has a quality the villain didn’t account for. What’s yours?





04

What kind of fear is hardest for you to fight through?
Knowing your weakness is the first step to not dying because of it.





05

You’re with a group when things start going wrong. What’s your role?
Horror movies are brutally clear about who survives group situations and who doesn’t.





06

What’s the horror movie mistake you’re most likely to make?
Honest self-assessment is a survival skill. Denial is not.





07

What’s your best weapon against something that can’t be stopped by conventional means?
Every horror villain has a weakness. The survivors are always the ones who find it.





08

It’s the final scene. You’re the last one standing. How did you make it?
The final survivor always has a reason. What’s yours?





Your Survival Odds Have Been Calculated
Your Best Chance Is Against…

Your instincts, your strengths, and your particular way of thinking under pressure point to one villain you actually have a fighting chance against. Everyone else — good luck.


Camp Crystal Lake · Friday the 13th

Jason Voorhees

Jason is relentless, but he is also predictable — and that is the gap you would exploit.

  • He moves in straight lines toward his target. He doesn’t strategise, doesn’t adapt, doesn’t outsmart. He simply pursues.
  • Your ability to keep moving, use the environment, and resist the panic that freezes most victims gives you a genuine edge.
  • The Crystal Lake survivors were always the ones who stopped running in circles and started thinking about terrain, water, and distance.
  • You think like that. Which means Jason, for all his indestructibility, would face someone who simply refused to be where he expected.


Haddonfield, Illinois · Halloween

Michael Myers

Michael watches before he moves. He is patient, methodical, and almost impossible to detect — until it’s too late for anyone who isn’t paying close enough attention.

  • But you are paying attention. You notice the shape in the window, the car parked slightly wrong, the silence where there should be sound.
  • Michael’s power lies in the invisibility of ordinary suburbia — the fact that nothing ever looks wrong until it already is.
  • Your spatial awareness and instinct to map every room, every exit, and every shadow before you need them is precisely the quality Laurie Strode had.
  • You are not a victim waiting to happen. You are someone who already suspects something is wrong — and acts on it.


Elm Street · A Nightmare on Elm Street

Freddy Krueger

Freddy wins by getting inside your head — using your own fears, your own memories, your own subconscious as weapons against you. That strategy requires a target who can be destabilised.

  • You are harder to destabilise than most. You’ve faced uncomfortable truths about yourself and you haven’t looked away.
  • The survivors on Elm Street were always the ones who understood what was happening and chose to face it rather than flee from it.
  • Freddy’s greatest weakness is that his power evaporates in the presence of someone who refuses to give him the fear he feeds on.
  • Your psychological resilience — the ability to stay grounded when reality itself becomes unreliable — is exactly the quality that keeps you alive here.


Derry, Maine · It

Pennywise

Pennywise is ancient, shapeshifting, and feeds on terror — but it has one critical vulnerability: it cannot function against someone who genuinely stops being afraid of it.

  • The Losers Club didn’t survive because they were braver than everyone else. They survived because they faced their fears together, and faced them honestly.
  • You ask the questions others avoid. You look directly at what frightens you rather than turning away.
  • That directness — the refusal to let fear fester in the dark — is Pennywise’s worst nightmare.
  • It chose the wrong target when it chose you. You are exactly the kind of person whose fear tastes like nothing at all.


Chicago · Child’s Play

Chucky

Chucky’s greatest advantage is that nobody takes him seriously until it’s already too late. He exploits the gap between how something looks and what it actually is.

  • You don’t have that gap. You take threats seriously regardless of how they present — and you never make the mistake of underestimating something because of its size or appearance.
  • Chucky relies on surprise, on the delay between recognition and response. You close that delay faster than almost anyone.
  • Your instinct to treat every unfamiliar thing with appropriate scepticism — rather than dismissing it because it seems absurd — is the exact quality that keeps you breathing.
  • Against Chucky, not laughing is already winning. You are very good at not laughing.

‘Saw: Genesis’ Begins Closed Alpha Testing on July 16

Saw: Genesis
Saw: Genesis
Image via Bloober Team

Bloober Team has confirmed that Saw: Genesis will begin its first Closed Alpha playtest on July 16, giving selected players their first opportunity to step inside the game’s deadly trials before it heads to Gamescom later this summer. Developed by Broken Mirror Games and Anshar Studios in collaboration with Lionsgate and published by Bloober Team, Saw: Genesis pits three players, known as the Accused, against a fourth player controlling the Judge. The Accused must cooperate to survive a maze of deadly traps while making difficult moral decisions, while the Judge works to ensure nobody escapes. According to the developers, every match takes place on procedurally generated maps set in the aftermath of World War I, offering different layouts and challenges with each session.

The Closed Alpha uses a survey-based selection process designed to build a varied testing group. Steam keys and server access have already begun rolling out in phases following player onboarding, with the full playtest beginning July 16. During testing, players can queue together in parties of up to three Accused before matchmaking pairs them with a fourth player serving as the Judge. According to Bloober Team, the primary goal of the Closed Alpha is to collect feedback on multiplayer balance, technical performance, core gameplay systems, and the game’s evolving meta. The studio says additional testing phases are already planned before Early Access, with future playtests expected to become progressively larger and more accessible.

Although asymmetrical multiplayer horror has become an increasingly crowded genre, Saw: Genesis is distinguishing itself by centering on the moral choices that have defined the franchise since the original movie. Success won’t simply depend on surviving the traps, but on deciding what players are willing to do to escape them.


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Release Date

October 29, 2004

Runtime

103 minutes

Director

James Wan

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  • Cast Placeholder Image

    Leigh Whannell

    Adam Faulkner-Stanheight


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https://collider.com/saw-prequel-genesis-closed-beta-july-2026/


Hannah Hunt
Almontather Rassoul

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