Rebellion confirms Alien Deathstorm uses the same engine as Atomfall, but it’s ‘a more advanced version’ that offers a new lighting system, ‘which for an action horror game is actually a must’



  • Alien Deathstorm was built on a new version of the Atomfall engine
  • Head of design Ben Fisher says it’s an “advanced” version that offers a new lighting system
  • Producer Martin Willingham says this is “a must” for an action horror game

Rebellion has confirmed that Alien Deathstorm was built on a new version of the Atomfall engine, which also let the team bring the horror aspect to life.

Speaking in an interview with TechRadar Gaming at Gamescom, where we went hands-on with the upcoming first-person horror game, producer Martin Willingham and head of design Ben Fisher discussed how it’s not a survival shooter with typical survival horror features; the team considers it a “dynamic” experience with sandbox elements where the player’s actions can affect unscripted enemy encounters.

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Demi Williams

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