Call of Duty: Modern Warfare 4 composer says multiplayer music requires a ‘flexible framework’ compared to the campaign with ‘dramatic moments’ as ‘you have no idea how any given match is going to unfold’ — ‘Multiplayer is completely unpredictable’





  • Call of Duty: Modern Warfare 4 composer Jason Graves says there’s a big difference between how music “functions” in multiplayer mode and in the campaign
  • Graves says a campaign usually has narrative beats and “dramatic moments” to follow, while “multiplayer is completely unpredictable”
  • He adds that “It’s less about following a story and more about supporting the player’s experience”

Call of Duty: Modern Warfare 4 composer Jason Graves has explained the biggest differences between scoring a multiplayer mode and a campaign because of how the music “functions.”

Speaking in an interview with TechRadar Gaming, where the composer discussed his creative process for the game’s multiplayer music and what inspired him most when writing the score, Graves said writing tracks for an online gameplay experience is much different from a story mode with certain narrative beats, because you have to factor in the unknown.

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Demi Williams

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