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    Dead Rising Deluxe Remaster preview: buckets of blood, barrels of fun


    Dead Rising Deluxe Remaster is perhaps the most appropriate title for this updated version of the 2006 classic. It’s not a wholesale re-imagining as we’ve seen from the recent Resident Evil remakes. Nor is it a quick ‘n’ dirty remaster developed solely to make a quick buck. What we have in actuality is something of a halfway house; a faithful remake carefully built from the ground up in Capcom’s proprietary RE Engine. And so far, it’s pretty glorious.

    I recently went hands-on with a preview build of Dead Rising Deluxe Remaster, which featured the introductory chapters of the game’s main ‘72 Hour Mode.’ During my time with it, I was reminded exactly why the original game made such a strong impression all those years ago; even 18 years later there’s still nothing quite like this game. Plus, I found that many of its rougher edges (though admittedly, not all) have been sanded down for a more polished overall experience. 

    I’ll be Frank

    Dead Rising Deluxe Remaster

    (Image credit: Capcom)

    Dead Rising Deluxe Remaster puts you in the shoes of freelance photojournalist Frank West. Frank heads to the American town of Willamette via helicopter upon receiving an anonymous tip that something isn’t quite right about the place. Sure enough, upon arrival, the town is completely cut off by the military in the wake of a zombie outbreak. The plot begins at pace when Frank, after being spotted by the military, is forced to make an emergency landing at Willamette’s shopping mall, where the entirety of the game takes place.

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