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    Indiana Jones and the Great Circle preview: shaping up to be a heck of a whip-cracking, gun-toting, puzzle-solving adventure


    Having attended an exclusive digital preview of the game, it looks like Indiana Jones and the Great Circle is shaping up to be a globetrotting, Nazi-bashing, archaeology-fuelled, mystery-solving adventure that’s more than worthy of Harrison Ford’s Fedora-donned hero.

    From cracking the iconic whip and donning disguises to satisfyingly punching Nazis in the face in close-quarters combat and filling out an archaeologist’s dream of a journal, I got a clear insight into the type of adventure developer MachineGames is creating. In short, I can’t wait to step into Indiana Jones’ footsteps for real when the game releases.

    Adventure over action

    The antagonist, Voss, in the Vatican in Indiana Jones and the Great Circle

    (Image credit: MachineGames/Bethesda)

    With many similar games adopting the ‘action-adventure’ genre mantra, MachineGames is emphasizing the latter for The Great Circle. Talking attendees through a host of elements across the sliver of exclusive gameplay I saw, game director Jerk Gustaffson and creative director Axel Torvenius emphasize that there was always a focus on making the game feel as much like an Indiana Jones adventure as possible first and foremost, with the action elements coming second.

    https://cdn.mos.cms.futurecdn.net/QxCk5LxXb4wMNvftyyhEt6-1200-80.jpg



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    rob.dwiar@futurenet.com (Rob Dwiar)

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