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    Monster Hunter Wilds preview: Jurassic spark


    When Capcom revealed Monster Hunter Wilds at The Game Awards last year, I could only watch as my future free time started to slip away from me. And playing the preview build at Gamescom has only reinforced those fears. My action-packed demo had me tackling two stormy, dynamic hunts and trialing some of the refined tools players will have in their arsenal when the game launches in 2025.

    After a quick dabble in character customization, which included choosing a ginger coat for my Palico (kitty companion), I was thrust into Monster Hunter Wilds‘ opening mission. Across dusty desert dunes, my hunter and their companions (yes, Gemma was there, too) skimmed the sands on a sloop. In the distance, the crew spotted a child being chased by monsters, and within seconds, my hunter dove from the safety of the vessel onto a nearby creature and sped away, signaling the start of my expedition.

    As with Monster Hunter Rise, Monster Hunter Wilds provides a rideable companion creature, which in this case is called a Seikret. With a design that’s somewhere between an emu and a hyper-realistic Chocobo, the Seikret can be used to quickly flank a monster in combat as well as the typical resource-chasing strolls through the open world. Whenever I found myself in a bind, I’d let out a sharp whistle, and my Seikret would speedily scoop me up, taking me out of the impact zone of a monster’s swipe or a sudden environmental hazard. Throughout the heart-pounding introductory chase, I also got to grips with my hunter’s toolbelt, including the Hook Slinger, which allowed me to pull down winged enemies and grab resources from hard-to-reach places. 

    A screenshot of a camp in Monster Hunter Wilds

    (Image credit: Capcom)

    Gone huntin’

    https://cdn.mos.cms.futurecdn.net/gT4bPbqPwasj8YQhxZpQSN-1200-80.jpg



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