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    How Unity 6 enables Den of Wolves to do things the team can’t even talk about yet


    While the rise of social media has offered more than a peek behind the curtain of game development, there’s still a lot that the everyday customer doesn’t know about how their favorite titles are made.

    That’s changing, however, with ‘off-the-shelf’ game engine options that cater to both the solo developer and growing studio alike. One of the most popular, Unity, is launching its Unity 6 engine today, and I sat down with Ryan Ellis, VP of Product at Unity, and Hjalmar Vikström, Co-Founder and Chief Development Officer at 10 Chambers, to talk about how Unity 6 powers the new co-op heist first-person shooter, Den of Wolves.

    Getting a headstart

    https://cdn.mos.cms.futurecdn.net/kYcdbFQxkh5zWutfi3jsa5-1200-80.jpg



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