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    Nvidia retiring PhysX for its RTX 5000 GPUs has made some gamers furious – but I don’t think it’s a complete dealbreaker



    • Nvidia’s 32-bit PhysX support isn’t present on RTX 5000 series GPUs
    • This will effect a number of older titles that utilize the physics API for enhanced visuals and particle effects
    • It adds to the multitude of issues the RTX 5000 series GPU users are currently facing

    The RTX 5000 series launch has come with an abundance of issues and controversies that Nvidia is attempting to helm – one of them, is the removal of a big feature among Nvidia’s Gameworks that has left many frustrated but it may not be as bad as it seems.

    As highlighted by Tom’s Hardware, Nvidia quietly removed 32-bit support for one of its proprietary technologies, PhysX, on RTX 5000 series GPUs – a feature that was used in plenty of older titles, including The Witcher 3: Wild Hunt, Metro: Exodus, and Borderlands 2, all of which took advantage of the API for enhanced in-game physics (such as ragdoll and cloth physics seen in the evgaonthetube video below) and visual effects in-game (particularly particle effects). Using the tool saved developers a lot of time in coding, allowing complex physics to be more easily implemented.

    https://cdn.mos.cms.futurecdn.net/onAyb9sAJq6HTWkcLgskG6-1200-80.jpg



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