Waves of terror: how Still Wakes The Deep turns the North Sea into a gaming purgatory


The rain is pouring outside Caz McLeary’s cabin window on the Beira D oil rig when Still Wakes The Deep begins. Gray, miserable, and stationed within the North Sea’s neverending nothingness, this is about as good as it gets onboard the metallic monolith located somewhere off the coast of Scotland. 

Water features heavily in the game’s anxiety-filled, mid-70s-inspired storytelling. The “otherworldly horror” release from The Chinese Room – makers of Dear Esther and Everybody’s Gone To The Rapture – is set in a tiny chunk of this 575,000 km² ocean, where events are about to take a decidedly unexpected turn “on the edge of all logic and reality”.

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