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    Greedfall 2: The Dying World – three things I loved and one that I didn’t in an early hands-on


    I recently went hands-on with an early build of Greedfall 2: The Dying World and came away with cautious optimism for the game’s future. A highly ambitious successor to 2019’s action role-playing game (RPG) Greedfall, it seems as though developer Spiders is set to shake up the formula quite dramatically with brand-new combat mechanics and a new approach to its world this time around. 

    As far as follow-ups go, straying this much from a pre-established formula is definitely a risky move but, launching in early access for PC later this year, the studio is eager to collect lots of community feedback and use it to craft a single-player experience that can be enjoyed by both new and returning fans alike. I was able to play through roughly two hours at the beginning of the game and, while it is still very early days, there were plenty of things that I loved in my time with the game – and a few things I didn’t.

    What I liked…

    A fresh perspective on Teer Fradee

    A screenshot of Greedfall 2: The Dying World.

    (Image credit: Nacon)

    Greedfall 2 takes us back to the magical archipelago of Teer Fradee, giving us new insight into events that took place three years before the start of the first game. In this earlier time period, it remains a rich and morally fascinating setting, populated by tribes of indigenous islanders who are just beginning to contend with the existential threat brought by the arrival of bloodthirsty colonists from distant lands. While Greedfall saw you step into the well-polished boots of De Sardet, an established diplomat representing one of the game’s major colonial factions, Greedfall 2 flips the script by putting you in the position of one of the island’s oppressed natives.

    https://cdn.mos.cms.futurecdn.net/R5cNRBMtghxyQ6JgvjYDAE-1200-80.jpg



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    dash.wood@futurenet.com (Dashiell Wood)

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