- FSR Redstone launches today via a new AMD GPU driver
- It features new FSR Frame Generation, Ray Regeneration, Radiance Caching and upscaling tech
- Ray Regeneration is available in Call of Duty: Black Ops 7 and will come to other games later
Nvidia is heavily focused on AI these days, having distanced itself from gaming, recently telling us that it’s no longer (primarily) a gaming graphics card company – and now, with AMD‘s FSR Redstone launch finally happening, Team Green has a reason to be worried about losing its GeForce GPU market domination.
AMD’s FSR Redstone update is now available via the latest AMD Adrenalin 25.12.1 driver, and it includes new FSR Frame Generation, Ray Regeneration, and Radiance Caching, alongside FSR Upscaling (formerly known as FSR 4). All this is exclusive to RDNA 4 hardware, namely the Radeon RX 9060 XT and Radeon RX 9070 XT (and RX 9070) GPUs.
While Nvidia’s DLSS 4 upscaling tech – bolstered by its impressive Frame Generation, Super Resolution (via the new transformer model), and Ray Reconstruction capabilities – has been available throughout 2025, AMD’s FSR Redstone aims to close the gap with an improved level of quality.
Part of this new recipe will be AMD’s FSR Ray Regeneration, the equivalent to Nvidia’s Ray Reconstruction, which promises to deliver improved and realistic ray tracing and path tracing effects via a neural network-based denoiser. This is one I’m pumped to try, and it’s already available in Call of Duty: Black Ops 7, while being set to arrive in more games in the future.
That’s not all, though. Obviously AMD is keen on pushing ahead with FSR Upscaling to improve image quality levels, and get nearer to native rendering when upscaling from a lower resolution. Team Red supplied some comparative screenshots of Redstone upscaling versus FSR 3.1, and it’s a big leap in quality, but it’s not clear how much difference there is with FSR 4 as it existed before this Redstone update.
In 2026, FSR Radiance Caching will become available in several titles, and this is poised to benefit ray tracing in games, improving performance around lighting effects. This and the FSR Redstone SDK are available on GPUOpen, making FSR implementation for games much easier via simple upgradable DLLs.
Analysis: FSR Redstone should make Nvidia sweat, but a lack of backwards compatibility is still an issue
It’s arguable how much Nvidia might be worried about the prospect of losing its crown as the leading force in desktop graphics cards, given its heavy focus on AI these days, but I’m sure Team Green won’t want to give up this dominance in a hurry.
But there’s certainly a threat here from AMD FSR Redstone, which should be a major push towards closing the quality gap in upscaling and frame rate boosting technologies with Team Green’s DLSS 4.
The main concern I have is that Redstone won’t be available on non-RDNA 4 GPUs, and whether older graphics cards are going to be left out in the cold more as AMD treads this new upscaling path. Especially given that Nvidia’s DLSS 4 is compatible with all RTX cards (albeit not with every feature).
If Team Green doesn’t have anything up its sleeve in the near future, more specifically at CES 2026, I could see the spotlight starting to shift to AMD for PC gamers – it just depends on how well FSR Redstone is realized, and how well it’s received by RDNA 4 GPU owners.

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