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    Assassin’s Creed Shadows took the longest to make in franchise at four years, Ubisoft says it’s “the right balance”



    When Assassin’s Creed Shadows launches later this year, its development cycle would have been longer than any game in the series at four years, and Ubisoft thinks that’s the perfect amount of time to make a game.

    Speaking with GamesIndustry.biz, lead producer Karl Onnée explained that Shadows took longer to make than Assassin’s Creed Valhalla‘s three years, because the team wanted to create an accurate depiction of feudal Japan and make the game “as authentic as possible”.

    https://cdn.mos.cms.futurecdn.net/Bpd592xHEhUDFgYh5faDdS-1200-80.jpg



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