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    Atomfall art director breaks down the survival game’s condensed Lake District setting: ‘It wasn’t so much about how far you travel, but how many things you see along the way’


    Upcoming first-person open-world survival game Atomfall seems like a big departure for developer Rebellion, which is most well-known for its more linear third-person shooter franchises Sniper Elite and Zombie Army. It’s been described by some as the studio’s take on Fallout, primarily thanks to its retrofuturistic 1960s setting. But, having gone hands-on with the game for almost three hours at a preview event, its combination of free-form exploration and frantic combat reminded me most of Far Cry.

    I dived into a save file set a few hours into the game and, armed with a decent arsenal of starting gear, spent most of my time roaming around the English countryside soaking in the sights and beating local bandits to a pulp with everything from crude farmer’s knives to dented cricket bats and even the odd rusty axe. The melee combat feels satisfyingly meaty, but I also experimented with a decent range of firearms and a surprisingly effective wooden bow that had me landing headshots left, right, and center like some kind of lethal Robin Hood wannabe.

    https://cdn.mos.cms.futurecdn.net/dfmoe7EudSKMdRiLW7hj2m-1200-80.jpg



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    dash.wood@futurenet.com (Dashiell Wood)

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