As a lover of Obsidian Entertainment’s catalog of incredible role-playing games (RPGs), I think Avowed is absolutely another feather in the developer’s cap. Taking place in the Pillars of Eternity universe, Avowed offers plenty for series fans to chew on lore-wise, while being a rich and inviting gameplay experience for newcomers.
Review info
Platform reviewed: Xbox Series X, PC
Available on: Xbox Series X, Xbox Series S, PC
Release date: February 18, 2025 (February 13 for early access)
You’d be forgiven for thinking Avowed is a Skyrim-esque experience with its first-person perspective, flexible build variety, and a focus on real-time combat. But that’s really where the similarities end; Avowed is very much its own beast. And while it might not hold a candle to the breathtaking immersion offered by an Elder Scrolls game, it handily trumps them in regards to both combat and the overall quality of the writing. Witty, engaging, and dripping with tidbits of lore at every turn, it’s certainly up to the usual Obsidian standard.
It is, however, fair to say that Avowed won’t be for everyone. Omissions like the complete absence of a day/night cycle and the inability to pickpocket do hamper some avenues of role play. And even though the game has a satisfying compact 25-30 hour runtime, the occasional filler quest can slow pacing to a crawl.
These complaints aside, Avowed is still definitely worth checking out if you’ve got a fantasy RPG itch to scratch, and it’s a fantastic start for Xbox Game Studios’ 2025 output.
Voice in my head
The player character in Avowed might just have the most unenviable set of tasks I’ve ever seen in a fantasy RPG. As the envoy of the Aedyran Empire, you’re sent off to the untamed, largely lawless frontier of the Living Lands. It’s a seriously dangerous place that folks nonetheless try their luck on in order to build a new life for themselves.
Unfortunately, the locals aren’t best pleased by the presence of the empire, and most NPCs treat you with the appropriate amount of suspicion. The empire also isn’t doing itself any favors, as it attempts to bring order to the Living Lands through authoritative measures.
As the envoy, you’re thrust into the center of proceedings. Officially, you’re here to investigate and quell the Dreamscourge, a spore-like plague that can turn people and creatures into uncontrollable, murderous lunatics. However, as the game progresses, you do get the feeling that this is just a front for the empire’s true intentions of control and dominance.
Best bit
While truly getting stuck into some thrilling combat scenarios was certainly a highlight, by far my favorite aspect of Avowed is its excellent writing and characters. I loved exhausting every dialogue option where I could, just to see what kinds of lore tidbits I could unravel or simply hear what a particularly entertaining character like Marius or Yatzli had to say.
You’re also a godlike, a person born with unique powers and a connection to the Adra, a crystal-like substance that has a consciousness all its own. This entity makes itself known as a veritable voice in your head, and much of the intrigue in Avowed comes from you deciding just how much you can trust it – especially as it seems to regard the Dreamscourge as a boon rather than a plague to be eradicated.
It’s an involving setup that leaves plenty of room for you to make your own choices. And while not every decision you make from quest to quest is directly consequential, there’s enough for you to decide how to conduct yourself and shape the future of the Living Lands. Do you represent the empire with unwavering loyalty, or grow sympathetic to the land’s resistance factions? It’s all presented through Obsidian’s expert penchant for writing, and I found myself eager to keep playing throughout as a result.
And my axe
So how does character building work in Avowed? Well, there are three distinct skill trees you can invest points into upon leveling up, covering the fantasy RPG trifecta of fighter, ranger, and wizard. Each has myriad perks to help make your character stronger, with new perks opening up as you reach level thresholds.
What I will say is that sticking to one particular archetype (say, exclusively two-handed weapons) isn’t the best idea. Avowed can be a surprisingly difficult game, and given that you can swap between two distinct weapon loadouts at the press of a button, you’re strongly encouraged to mix up your build.
I opted to go for a mix of everything, with a sword and shield as my primary set, and a pistol paired with a grimoire of spells as my secondary loadout. With this I was able to cover practically all bases; strong offense and defense for up-close encounters, as well as two ranged options for crowd control and keeping a distance. What’s great is you’re not locked into any specific archetypes, with point respeccing costing only a small amount of gold.
While you can of course hard-focus your character down a specific skill tree if you’re wedded to a certain weapon type or armor class, I personally loved being able to adapt on the fly, especially as battles typically come against large mobs of enemies. Enemy packs do tend to show signs of organization, too, with pesky ranged units peppering you from a distance while chunkier shield-bearers getting up in your grille. Being able to respond with the same – hopping from a flaming sword to explosive crowd control spells – is where I got the most from Avowed’s combat.
And to be frank, you’ll need all the skills you can get. At launch, the combat AI of the companions you acquire in the game leaves a lot to be desired. It was all too often that I’d witness a close-range tank like Kai (the first companion you’ll meet close to the start of the game) either fail to close the gap to enemies or simply not bother to attack. It was a rare occurrence that companions left an encounter without being incapacitated first. Your party members can’t die, thankfully, but it would be nice to see improvements to their combat behavior in future patches.
With a little help from my friends
Your party members aren’t much use in combat, then, but that doesn’t mean I don’t love them. Each of Avowed’s primary companions brings a unique, fleshed-out personality, and there’s plenty of banter to enjoy between them a la Dragon Age or indeed Baldur’s Gate 3.
Kai is the first one you’ll join up with, and contrary to his gentle giant appearance and mannerisms, he’s actually pretty loose-lipped which can hilariously cause more problems than it solves. Yatzli, meanwhile, is an absolute delight. Genuinely funny and perhaps ever so slightly unhinged, she became a staple in my party of three (that’s yourself and up to two companions) simply because I couldn’t get enough of her dialogue.
Your companions do have their own skill trees for you to invest in, which include passive perks and active skills they can perform on command which does lend them a bit of usefulness in combat. Typically, these skills are good for crowd control, such as Kai’s ability to stun enemies, or Marius’s trap-laying skills that can hold enemies in place for a good chunk of time.
A land worth living in
In Avowed, the setting of the Living Lands is genuinely breathtaking. More ‘open zone’ than ‘open world’ (like The Outer Worlds, you’ve got a lot of individual areas to explore separated by loading screens). However, each is richly dense with meaningful side quests, opportunities for exploration, and no shortage of jaw-dropping vistas to gawp at.
You have the bustling city of Paradis, itself replete with enterable buildings and winding side paths. It’s a labyrinthine city in nature and it’ll take some time for you to get your bearings there, but that’s partly why I love it; I simply didn’t know what to expect around every corner.
Emerald Stair was another highlight for me, an area absolutely dripping with a morose atmosphere – its deathly quiet farmlands and surrounding forests genuinely left me feeling unsettled. It has an almost dreamlike quality to it, making exploration in itself feel plenty rich and rewarding.
The maps of Avowed are quite large and there’s plenty to explore in each. You’ll be encouraged to, as well, as you’ll want to find valuable resources to craft and improve your gear to keep up with enemies that increase in strength as you progress. Avowed doesn’t employ cheap level scaling, thankfully, and it’s quite easy to wander into areas filled with powerful enemies you’re just not ready to take on. Exploration overall, then, can be as dangerous as it is rewarding.
Over on the performance front, Avowed does occasionally buckle under the weight of its busy, richly detailed areas. I ran into frequent frame rate hitches on PC, but the game was more stable on Xbox Series X. On console, I felt that the 30fps (frames per second) Quality mode was a little too choppy to be enjoyable, but the 60fps Performance mode was much smoother – even if the overall impact on lighting and image quality was quite noticeable.
Should I play Avowed?
Play it if…
Don’t play it if…
Accessibility
Avowed has a good amount to offer in the accessibility department to accommodate players of all kinds. On the camera front, you can adjust the head bob and camera shake strength (or turn them off entirely) if you’re prone to motion sickness. For the user interface, you can adjust text size and there are plenty of subtitle options, from displaying a speaker’s name to adjusting subtitle background opacity. There unfortunately doesn’t appear to be any colorblind options available at launch, however.
There are also five difficulty settings: Story Time, Easy, Normal, Hard, and Path of the Damned. So there’s plenty here to tailor a difficulty experience that’s right for you and, they can be changed at any time.
How I reviewed Avowed
My time with Avowed lasted roughly 25 hours across both PC and Xbox Series X Digital Edition. I was able to carry my save between platforms thanks to the Microsoft account functionality.
Playtime included a full playthrough of the main campaign, as well as a generous helping of side quests and exploration to improve my character’s gear. I predominantly played with an Xbox Wireless Controller on Xbox Series X, and the Razer Wolverine V3 Pro on PC. On console, I played on an LG CX OLED TV.
First reviewed February 2025
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