‘Clair Obscur showed that you can take a genre and do it in a different and interesting way’ — The Blood of Dawnwalker director says the ambitious game was made out of a ‘love for RPGs’



  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the game was made by a team that “love” RPGs
  • He suggests artists need to set “ambitious goals” to create something unique in the saturated genre
  • Tomaszkiewicz praises Clair Obscur: Expedition 33 for doing something new in the genre

The Blood of Dawnwalker is an ambitious open-world game made by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; however, he suggests developers need to push the envelope to create unique experiences in the saturated genre.

Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves’ debut title, Tomaszkiewicz said that he “loves RPGs so much in my heart” that if someone told him to create a racing game or a shooter, he couldn’t do it.

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