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    Control Resonant gameplay designer says ‘this not a soulslike’ but an ‘action-driven’ sequel that leans heavily on melee and supernatural abilities — ‘The player is very much in charge’



    • Remedy says Control Resonant is an action RPG but “not a soulslike”
    • Lead gameplay designer Sergey Mohov says, “The player is very much in charge and not [simply] reacting”
    • The game also leans more heavily into melee and supernatural abilities compared to the first game

    Remedy Entertainment has confirmed that Control Resonant will lean into melee action compared to the first game, but that it’s “not a soulslike”.

    A new gameplay trailer for the Control sequel debuted during last month’s Sony State of Play, showcasing protagonist Dylan Faden wielding all sorts of weapons to defeat enemies in the supernaturally warped Manhattan.


    https://cdn.mos.cms.futurecdn.net/GE6qEkq5Bxs6Tg25rx3Qz7-1600-80.jpg



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