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    GreedFall 2: The Dying World preview: a promising if scrappy attempt to build a brand new RPG with old school appeal


    GreedFall 2: The Dying World is one of the biggest swings that studio Spiders have taken in a while. A sequel to their middlingly received 2019 fantasy action role-playing game (RPG) about diseased aristocrats pillaging an island nation of broadly drawn indigenous stereotypes, it sets out to fix a lot of what didn’t work the first time around.

    This time you experience the world from the perspective of one of the island natives and explore the impact the sudden and violent colonization has had on your home first-hand. Strangely, the character creator is far less extensive than the first game in terms of physical appearance, but makes up for it by being more robust when it comes to unique RPG classes and abilities.

    If the previous game was trying to be The Witcher 3, with its floaty real-time melee brawls and emphasis on consumables and buffs, this is aiming more towards Dragon Age: Origins or Baldur’s Gate 3. It’s rare to see an RPG franchise do the opposite of the traditional shift from turn-based to action-focused, but it instantly feels much more appropriate for the overall vibe of a game from the developer.

    An island crawling with bugs

    A screenshot of Greedfall 2: The Dying World.

    (Image credit: Nacon)

    The studio has struggled to create engaging or satisfying combat in their more recent attempts to emulate Dark Souls, but it’s easier to forgive wonky animations and controls when they’re not directly hampering your ability to survive. Things now play out in a much more considered fashion – with a tactical camera that lets you pause time, get a wider view of the battlefield and queue up actions for your party to carry out.

    https://cdn.mos.cms.futurecdn.net/ADFEbZfLKDFZiY5y7nex9F-1200-80.jpg



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