Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — ‘It worked, but it didn’t really feel like me’



  • Morbid Metal developer Felix Schade has discussed the inspirations behind his game’s art direction
  • He originally intended to make an origami-themed game, but pivoted to gritty sci-fi
  • He was also greatly encouraged by Bright Memory: Infinite

Morbid Metal developer Felix Schade has discussed the art direction of the recently launched action game and revealed one of his biggest inspirations.

Schade developed Morbid Metal over the course of nine years, initially working from his bedroom and posting clips of his early efforts online. The resulting flurry of social media attention eventually caught the attention of gaming giant Ubisoft, with the company agreeing to publish his title. This gave him the funds to create a now 11-person game studio.


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dash.wood@futurenet.com (Dashiell Wood)

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