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    Resident Evil Survival Unit devs wanted the mobile game to be ‘objectively scary’, so they monitored play testers’ brainwaves



    • Resident Evil Survival Unit studio JOYCITY monitored play testers’ brainwaves to make the game “objectively scary”
    • Business lead Jun Seung Park said the team “obtained meaningful results that helped us adjust the fear levels and immersion”
    • The team also referenced the mainline series to “capture the same unique feel on mobile devices”

    South Korean studio JOYCITY, the developers behind Resident Evil Survival Unit, apparently monitored play testers’ brainwaves to ensure that the game was scary enough.

    That’s according to JOYCITY business lead Jun Seung Park, who told This Is Game(machine translated by Automaton), that the developers wanted to make sure the mobile game was “objectively scary” for players.


    https://cdn.mos.cms.futurecdn.net/FtVBDLAB3hWNTfrfFADmUi-1280-80.jpg



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