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    Sniper Elite: Resistance preview: the dedication to player freedom should put this in your sights


    I’ve never really known much about Sniper Elite. I played a chunk of Sniper Elite V2 back in the day and mostly remember it as the game where you could shoot a Nazi in the groin and be treated to a gross X-ray clip of their nether regions exploding – oh, and there are zombies sometimes. 

    While I knew the game was about sniping, what I didn’t know was that Sniper Elite: Resistance has more in common with immersive stealth sims like Hitman: World of Assassination and Metal Gear Solid 5 than I had initially realized. Given that those are two of the best games of the last generation, you could say I was psyched to find this out when playing Resistance at a preview at Gamescom 2024.

    Sneak king

    The protagonist ziplining down a cliff during a rain storm in Sniper Elite Resistance

    (Image credit: Rebellion)

    I was dropped into a Nazi-occupied town in France, and given a list of objectives to check off, but first I had to sneak in via the town’s high walls. And there are multiple ways of doing this, as per previous Sniper Elite games. You can of course snipe the enemies watching for incoming intruders, you can climb up the towers on the corner of the wall and stealthily take out the guards with some close-quarters combat, and there was even what seemed to be a pathway from a sewer passage that I couldn’t quite figure out. Even from infiltrating this big town and dealing with three enemies, Sniper Elite: Resistance was hitting the sweet spot of choice, moreish sniping, and riotous fun gameplay that made the previously mentioned stealth games so engaging.

    https://cdn.mos.cms.futurecdn.net/SRynueXxaAXaPBwqgxWfVn-1200-80.jpg



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    scott.mccrae9512@gmail.com (Scott McCrae)

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