The Last of Us Online was reportedly in development for four years with a team of “hundreds” before its sudden cancelation



Naughty Dog’s canceled The Last of Us multiplayer game was reportedly deep into development before it was canceled, a decision that reportedly caused a stir at Sony

That’s according to Bloomberg journalist Jason Schreier, who shared some insight into the scrapped project on the Friends Per Second podcast (via GamesRadar). While at first discussing the recent Bungie layoffs, as well as concerns about the Destiny 2 studio’s upcoming extraction shooter Marathon, Schreier soon turned to talking about Sony’s current live service games, like Concord.


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