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    Titan Quest 2 has some interesting ideas to defeat action RPG fatigue


    As someone who has bounced off of a number of action role-playing games (RPGs) – most recently Diablo 4 – I wasn’t quite sure what I would get out of seeing Titan Quest 2 at Gamescom 2024, but regardless, I ventured in undeterred. What I saw – and heard from the development team – may be enough for me to peek my head into the action RPG’s doorway once again, and it might just stick.  

    For those unaware, Titan Quest was released all the way back in 2006 on PC as the only title developed by Iron Lore Entertainment (whose employees went on to found Grim Dawn developer Crate Entertainment). Given that I thought buying Disney’s Chicken Little for the PS2 was a great idea back in 2006, I was not playing action RPGs (ARPGs) then, so I went into this with zero expectations.  

    End of the line

    The hero fighting a gang of enemies in a coastal location in Titan Quest 2

    (Image credit: THQ Nordic)

    And yet, right away, the developers at Grimlore Games (of Spellforce 3 fame) piqued my interest by telling me that Titan Quest 2 is an action RPG that focuses on the story, not one that’s about rushing to the endgame so that you can grind in repetitive seasonal realms. While I understand the allure of games’ endgames, hearing that was an immediate point in Titan Quest 2’s favor for me. The slight caveat is that there will still be an endgame of sorts according to the developers, but the 30-hour campaign (the Early Access one will be around 12) and storyline is the main event. 

    https://cdn.mos.cms.futurecdn.net/P6prYuSUJdwA6Fh2QCsPdb-1200-80.jpg



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    scott.mccrae9512@gmail.com (Scott McCrae)

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