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    Turns out, people don’t really want console games on iPhone – but I think that misses the point


    I am totally unsurprised that demand for triple-A games on iPhones and iPads reportedly isn’t high and could be considered commercial failures, according to data from Appfigures via MobileGamer.biz

    Despite Apple having worked on getting Death Standing, Assassin’s Creed Mirage, and Resident Evil 7 ported over from last- and current-generation consoles onto the A17 Pro-powered iPhone 15 Pro and iPhone 15 Pro Max, and the iPads sporting M-series chips, these games have hardly been smash hits. Appfigures’ data shows that by downloads and revenue, these triple-A titles pale compared to simpler native mobile games based around free-to-play models. 

    https://cdn.mos.cms.futurecdn.net/h3eg8cHq8FWbwMgAnejsuP-1200-80.jpg



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