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    ‘We had to do a lot of technological work that was sort of unprecedented … which was really challenging and exciting,” Crossplay producer on the effort to bring The New York Times’ first two-player game to life


    What is it about games that intrigues us so? Is it competition? Maybe it’s impact on brain plasticity. When I started playing Wordle a few years back, I thought that, just maybe, I was getting a little smarter every day. Not by a lot, but then I added Quordle, Connections, and most recently Strands. When they’re not annoying me to the point of wanting to throw my phone against the wall, I like these games. Perhaps that’s why I immediately downloaded and started playing The New York Times’ newest game, Crossplay.

    From the get-go, though, I could see this was a different beast, and as I worked my way through the game’s rules and my first round against the built-in computer, I wondered about why Crossplay is an app and how The New York Times explains the game’s “Scrabble” vibes.


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    lance.ulanoff@futurenet.com (Lance Ulanoff)

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