‘We said it’s expensive as hell, but we thought it’s worth it, because it’s unique and different’ — The Blood of Dawnwalker director says the RPG’s day and night system with its human and vampire gameplay loops is ‘almost two different games’



  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game’s day and night system would be “expensive as hell”
  • However, Rebel Wolves knew the concept would be “unique”
  • The director says he was inspired by the werewolf tale, but from a vampire perspective

Rebel Wolves knew The Blood of Dawnwalker‘s day and night system was going to be challenging as well as costly, but wanted to deliver a “unique” experience for players.

In an interview with TechRadar Gaming at a preview event for the upcoming role-playing game (RPG), director Konrad Tomaszkiewicz likened The Blood of Dawnwalker to “two different games” because of its day and night cycle.

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