‘We want an experience that is close to a pen-and-paper RPG’ — The Blood of Dawnwalker director says the game’s big choices will offer more player freedom and ‘boost immersion’



  • The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a “pen-and-paper RPG”
  • He says the game’s big choices and consequences will deepen players’ immersion
  • He adds, “My biggest goal is to create a game that you will still remember in the next 10 or 20 years”

The Blood of Dawnwalker game director, Konrad Tomaszkiewicz, thinks the game’s big choices and consequences will offer players a more immersive experience that he hopes will be remembered for years to come.

In an interview with TechRadar Gaming at an event where we went hands-on with the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed its narrative choices and explained why he believes player freedom within the sandbox world Rebel Wolves has created will provide a deeper, immersive experience.

https://cdn.mos.cms.futurecdn.net/EnTjKqU9bhrKn23kbdWiy4-1920-80.jpg



Source link

Latest articles

spot_imgspot_img

Related articles

Leave a reply

Please enter your comment!
Please enter your name here

spot_imgspot_img