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    Gamescom organizers on the value of the world’s biggest gaming event: “whether you’re an indie developer or part of a major studio, it’s an opportunity to draw attention to your game”


    Gamescom 2024, which ran from August 21 to 25, has officially concluded. While preparation has already begun for its return next year, now is a great time to reflect on the most recent event. Although already the world’s largest gaming fair, this year’s event set a new record in terms of exhibitor numbers. It saw more than 1,400 exhibitors showcasing a wide range of upcoming games, demos, and hardware products across a staggering 230,000 square meters of space.

    I spent three days at Gamescom 2024, attending plenty of appointments and meetings in both the public and business areas of the event. Walking through the crowds, the sense of scale was truly incredible and it was great to see plenty of major players like 2K, Capcom, Xbox, and Square Enix represented with massive, elaborate booths. It’s not just all about games though, as Gamescom 2024 also catered to those interested in tabletop or card gaming. There were even dedicated social areas, complete with live entertainment and cosplay activities.

    https://cdn.mos.cms.futurecdn.net/9JXfrF4HzpMmK7pn68qKRE-1200-80.jpg



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    dash.wood@futurenet.com (Dashiell Wood)

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