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The murky Early Access depths call out with the release of Subnautica 2, and it’s been hard to tear myself away from it. Developer Unknown Worlds Entertainment returns here with its full might (and in the wake of considerable drama), offering another undersea survival experience that skillfully combines rewarding, often thrilling exploration of a richly-realized sci-fi world with free-form crafting potential.
Multiple aspects of Subnautica 2 come off as safely similar to the original, but when there’s almost nothing else competing in its weight class, who can complain?Once again, you play a scientific explorer in an alien oceanic biome, starting off in the calmer shallows with minimal understanding of the environment, merrily scanning every gentle creature in sight.
Eventually, you plunge farther and deeper, meeting the unforgiving cruelty of an environment never meant to accommodate you and deciding that, yes, that’s the perfect spot for your bedroom and snack cabinet.
An Oceanic Biome with Its Own Set of Rules
DNA Transformation Plays into Subnautica 2’s Themes of Modular Design
Shallows, lifepod, scanner, eerily deadpan threat assessments from a human-sounding AI voice? Regardless of how familiar Subnautica 2’s initial hours may feel, they’re gratifyingly nostalgic, with a generous lacquer of mechanical polish arguably missing from that first go-round. With this notably stable and smooth Early Access release, Subnautica 2’s compelling sci-fi script and enthralling sense of progression somehow never feel compromised, even in this unfinished state.
You’re offered four different basic models for your explorer, keyed to Subnautica 2’s optional multiplayer approach. The reason this works for the game, in contrast to the authored—though silent—protagonist Ryley Robinson, is that it is worked directly into the script, built deftly onto its detailed history. Colonist explorers are now 3D-printed upon death, with the game folding a common eventuality into its own world-consistent mechanic.
We were unable to test Subnautica 2‘s multiplayer gameplay for this preview.
Subnautica 2 features several clever touches like these, along with some expected updates to the original systems. I think the new compass is a little too busy, but the HUD is otherwise mostly identical, and the vehicle hardware doesn’t obscure the screen as much. Temperature systems don’t appear to affect gameplay just yet, but they do relate to the game’s theme of genetic manipulation.
One of Subnautica 2’s first events explains how elements of the planet can integrate into your printed body’s DNA as adaptations, functioning as formal character upgrades doled out over time. A new biobed facility allows you to swap certain active and passive abilities accumulated via research, and discovering other abandoned biobeds in the wild procc light permanent buffs, typically increased inventory space.
Eventually, Everything Aggros
Subnautica 2’s Wildlife Seems More Aggressive, But The Pacifist Spirit of the Scientist Remains
A cynical assessment of these new features might describe them as light tweaks at best and reworked elements from the original game at worst. Regardless, they function as carrots to chase while you reckon with the wildlife and establish a new comfortable habitat in the biome’s depths. The previous thrill of unlocking a blueprint is indistinguishable here, with new base facilities as vital as new vehicles, and I breathed a sigh of relief when I finally constructed the Tadpole, the Seamoth’s agile little cousin.
The Tadpole features a more modular design, where, in addition to craftable and installable upgrades, you can now build additional chassis that snap right on, such as fins that increase acceleration and turn rate. In the future tech of Subnautica 2, both the humans and machinery sport modular upgrades.
Subnautica’s pacifist spirit continues on, and the pulses of the new Sonic Resonator are keyed to stun and distract, not kill. That’s little comfort when facing off against dangerous sea creatures, which appear more plentiful in the sequel; long ventures below 250m feature diverse threats, and the game’s aggression is tuned slightly higher overall.
Smoother Base-Building and Quest-Giving
NoA, I Heard You The First Five Times
Modular upgrades aren’t a simple checkbox, and form a conceptual theme that plays carefully into the game’s new central virus, itself meaningfully different from the Kharaa bacterium. Maybe it’s a blindness inherent to the sequel’s “new shiny,” but the quality of Subnautica 2’s script eclipses that of the first game, with a new database of biochem descriptions and bone-dry macabre wit.
Perhaps in response to the original’s occasional waywardness, the new lifepod contains an AI known as the NoeticAdvisorShell 2.4.1 (or “NoA”), who regularly sends you off to a collection of quest markers. You eventually acquire a blueprint to craft your own base’s NoA, which indefinitely divorces you from the lifepod, which feels like a nice milestone.
Hab construction is leagues beyond that of the first game’s EA period, and I noted many dynamic adjustments that can be manipulated on-the-fly using your Habitat Builder, like reshaping window edges. Turbine engines harness the game’s new underwater current mechanics, a pragmatic option that arguably diminishes more creative approaches to power generation, and ladders have their own bespoke animation.
In survival games, there’s little so satisfying as building your new favorite Subnautica base, and the sequel utilizes everything the game has learned from the first in this regard. I’m curious to see the new modules coming, though I’m uncertain whether base integrity is a concern anymore, as I never triggered a warning about it. It’s a small gameplay difference, if so, and mainly serves to streamline design.
There Are Treasures of the Deep to be Found
A Vibrant Cast of Dead Characters, With Some More Secrets Besides
Playing as one of many indentured servant colonists after a crash, Subnautica 2’s unseen cast feels expansive, and the rhythms of its narrative reminded me in some ways of Outer Wild’s cast of long-lost bickering aliens. Along with NoA’s poetic second-person accounts, the game’s many voice-acted audio logs illustrate a vibrant community of competing personalities, forming a compelling sci-fi drama written in wreckage.
I anticipate some eventual slider setting to reduce NoA pings in the finished game. They’re obviously helpful, not only because they lead you to new objectives, upgrades, and, incidentally, rarer resources, but also because they keep the general flow of discovery accelerated and constant. It’s just that they contrast with the more leisurely, player-guided flow of the first game, where progress felt a little less nudged along.
On the other hand, Subnautica 2 seems to have more hidden rewards and secrets tucked around the seascape. Oftentimes, I would stop and look closer at areas I’d repeatedly traversed, only to discover tunnels to old base camps, journal entries, scannable items, or special resources, and this greater environmental richness helps the sequel feel convincingly and consistently moreish.
New Virus, New You
More Massive Threats and A Weirder Virus to Contend With
It wouldn’t be Subnautica without a strong sense of thalassophobia, and I experienced numerous moments of terror punctuated by the emotionless warning of “thirty seconds.” The game’s dangerous ecosystem includes various creatures that bite, shock, and shoot, and it’s still interesting to observe how certain creatures interact, consuming or even transforming one another.
Of course, Subnautica 2 hides some of its most interesting new content down the line, after you’re established with some better gear. I’ll keep specifics meager in the interest of avoiding spoilers, but there are some surprising research and tech developments that relate to the planet’s alien history, and I’ve seen at least one hulking, dangerous behemoth. For what it’s worth, I didn’t run into a cinematic shocker like the QEP scene, but maybe I just haven’t triggered it yet.
Even with the return of aliens and a virus as plot points, I’ll argue that Subnautica 2’s approach remains fresh. What’s dubbed the Proteavirus here proves much stranger and more interesting than Kharaa (which simply amounted to a lethal flu), and its horror potential pairs more readily with the sequel’s tech mystery and colony madness.
Subnautica Early Access Still Feels Like A No-Brainer
Subnautica 2 EA is Already Exciting, Beautifully Written, and Packed With Content
The key question is whether it’s worth it to dive into Subnautica 2’s Early Access already. For many, a first Subnautica playthrough meant a 1.0 experience, and they might shy away from a work in progress, but this Subnautica 2 version feels comparably farther along in development.
“Subnautica EA, but more functional and feature-rich this time” isn’t the most exciting tagline, but two dozen hours on Subnautica 2 demonstrates how its available content is already substantive, even for a title that won’t release in full for a long while. I haven’t hit the page count of its narrative within that timeframe, so expect a healthy stretch of gameplay and exploration on a day-one build.
More than anything, though, playing this sequel is a reminder of how, among the many dozens if not hundreds of survival games that have followed in the series’ wake, the Subnautica franchise stands apart and above.
The risky ventures and near-deaths, the unforeseen tools that grant small advantages, how the narrative feeds into the landscape, and vice versa, Subnautica 2 synergizes these qualities unlike anything else on Steam that might share its store tags. Subnautica 2’s Early Access is already cargo-loaded, with its current vision an inspiring basis for building out this ideal sequel in waiting.
A Subnautica 2 digital PC code was provided to Screen Rant for the purpose of this preview.
Subnautica 2
- Released
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May 14, 2026
- ESRB
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Everyone 10+ / Language, Fantasy Violence
- Developer(s)
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Unknown Worlds Entertainment
- Publisher(s)
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Krafton
- Engine
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Unreal Engine 5
- Multiplayer
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Online Co-Op
- Cross-Platform Play
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Yes
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https://screenrant.com/subnautica-2-preview/
Leo Faierman
Almontather Rassoul




