Warhammer 40,000: Dawn of War 4 creative director explains how King Art balances RTS factions ‘organically’ so ‘players who do not know the faction still intuitively play them the right way’ — ‘This is also an ongoing process’





  • Warhammer 40,000: Dawn of War 4 creative director Jan Theysen explains how King Art Games balanced the four playable factions
  • Theysen says the team starts by identifying the “feeling” of each faction, especially for newcomers
  • He says King Art does a lot of testing with AI bots, but things can still change when players get their hands on the game

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained how King Art Games balanced the four playable factions in the real-time strategy (RTS) game without compromising their fundamental traits and abilities.

Speaking in an interview with TechRadar Gaming, Theysen said it’s a “super challenging” process balancing Space Marines, Orks, Necrons, and Adeptus Mechanicus, because it’s “10s of 1000s of permutations of different units who can fight each other” with different equipment and abilities, and so the studio first focused on trying to identify the “feeling” of each faction.

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Demi Williams

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