Warhammer 40,000: Dawn of War 4 creative director says the game’s advanced animation system is an ‘evolution’ of the melee system that initially ‘sounded pretty much impossible’ — ‘Our big concern was: is this not responsive enough?’





  • Warhammer 40,000: Dawn of War 4 creative director Jan Theysen says the game’s advanced animation system, Combat Director, initially “sounded pretty much impossible”
  • The team figured out a solution by creating individual animation snippets that were stitched together for more complex battle animations
  • Theysen says there were concerns that the system wasn’t “responsive enough,” so King Art had to be “flexible”

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has revealed that the game’s advanced animation system, Combat Director, initially sounded like an impossible challenge until King Art found a solution.

Combat Director is Dawn of War 4‘s improved animation system that makes sync kills—special animations that occur when units stop fighting using generic animations and square up in a one-on-one fight to the death—more immersive across all melee combat.

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Demi Williams

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