Remedy says Control Resonant’s shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse’s gun to turn into a sword — ‘We really needed to make sure that this is something that works and is fun on a very visceral level’



  • Remedy says wanted to make sure Control Resonant‘s melee combat was “fun to play on a very visceral level”
  • The idea of Dylan’s shapeshifting weapon was originally planned for Control
  • Because Dylan is a melee-oriented brawler, it needed to double down, “because this is the first melee game Remedy has ever done so far”

Control Resonant is the first melee-focused game Remedy has made, and according to art director Elmeri Raitanen, it was vital to make sure it was satisfying to play “on a very visceral level.”

Speaking in an interview with TechRadar Gaming at an event just before this year’s Summer Game Fest, Raitanen, alongside lead level designer Anne-Marie Grönroos, discussed how Dylan’s fast, melee-oriented combat in Resonant was designed.

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